ach_sss_no: me but as an owl (Default)
[personal profile] ach_sss_no
 Table of Contents | Previous | There is no more this is the last one

Episode 13: Epilogue


Weeks later...


Mines of Moria, Doors of Durin


STINKER: All alone, my love. Isn't it nice?


SLINKER: All alone.
STINKER: And when the Precious is ours again... then they all has to be friendly, don't they, my precious? Very polite to good old Sméagol. We will make them! Make them crawl. 





we cannot get out


we cannot get out


we cannot get out


we cannot get out


we cannot get out


we cannot get out


we cannot get out


we cannot get out


SLINKER: Gollum! Gollum!
we cannot get out



Say "Friend" and enter!
WE CANNOT GET OUT.

...

And then the credits start!
The credits are interspersed with some rather nice chiaroscuro artwork, so we will be going through them. First I want to talk a little bit about those stupid points tallies I was doing.
Most of them were just dumb jokes and not worth discussing, however:

KILLABLE NAMED CHARACTERS ENCOUNTERED:  
Before we get to our grand total, here’s a reminder: ‘Killable’ includes directing someone else to kill a character or allowing a character to die from inaction. 
‘Named’ is somewhat of a shorthand for ‘a character that had a unique identifier AND had significant involvement in the story, enough for a player to have a different experience based on the character’s death or for the death to reasonably have an emotional impact on someone who’s engaged with the story’. Cruel Orc technically doesn’t have a name, but he counts. The Candle Man’s death doesn’t affect gameplay or any ensuing story choices, because he dies at the very end of the player’s involvement, but I consider his death significant and am including it.
Snarra is NOT on this list even though he had a name. We had to kill him to progress. Also, to be fair, he was barely a character. (If you don’t remember who he is, that just proves my point)
The Grashneg and Mell are not on this list because the kill/save choice is a false one. The Grashneg always dies and Mell always lives.
So who’s on this list?
In order of appearance:
1.Cruel Orc
2.Sefut
3.Ileth
4.The Beastmaster
5.Zanah
6.The Mine Foreman
7.The Candle Man
8.Little One
9.Neldis
10.Laleth
11.Gwendil
 
In order of potential time of death, it would be:
1.Zanah- by ignoring her completely, we let her die through inaction. She dies off-screen at some unspecified point. 
2.Cruel Orc- we falsely accuse him
3.Sefut- we actually accuse him (there are two places we can do this), and might be able to let him starve to death by taking his food, though I have not confirmed that
4.The Mine Foreman- we falsely accuse him
5.Neldis- we allow her to die by not murdering the Orc who is threatening her life
6.Laleth- we allow her to die if we don’t intervene in her conflict with the Beastmaster, or choose to throw a rock at her head
7.The Beastmaster- we cause him to die if we distract him with a stone while he’s facing off against Laleth
8.Ileth… is an interesting case. If we do not save Zanah, Ileth will accompany her father to Mirkwood and somehow die in a skirmish there off-screen. If we do save Zanah, Ileth stays back in Mordor and is presumably safe there.
9.Gwendil- we cause him to die by betraying his hiding place to an Orc, instead of killing the Orc 
10.The Candle Man is another interesting case. Firstly, he is one of only two named, plot-relevant, non-Orc people in the who game we kill with our own hands instead of maneuvering into fatal danger. Secondly, he, too, is doomed if we don’t spare Zanah. If she’s not present, Gollum will throttle the Candle Man without player input. So there are three characters in this game whose fates are sealed all the way back in Chapter 2, and you would have no idea that two of them can turn out differently if you don’t interact with Zanah.
11.Little One- Little One is fine and living on a farm.
 
We just did as close as possible to a pacifist run of this game, and out of that whole list, only Cruel Orc and the Beastmaster died (18% of killable characters), because the game forces you to spare only one out of two people in those instances. 
So you may be wondering: That was the run where we saved as many as possible; is it possible to get a 100% kill count? The answer is no. 
Your first roadblock would be the Sabotage plotline. You have two chances to give up Sefut, but if you take either of them, some other character survives. Now, the xml files hint that it may be possible to force Sefut to starve horribly by blackmailing his friends into giving you his food and refusing to share your own, outside of the opportunities to give someone up for execution, and if that’s possible you would be able to kill all three. But I haven’t seen that happen in-game and I suspect it’s no longer implemented. That means one of those three characters is guaranteed to survive your playthrough, you just get to pick which one. (If you’re going the full evil route, allow me to suggest keeping Cruel Orc, who will later on murder Elves for even more evil)
The second roadblock is Laleth vs. Beastmaster. One of the characters in that conflict has to die, and the other one will survive. There’s no way to either save both or kill both. Yes, it would be very funny if you could throttle the surviving character to death, but you can’t do that.  
And then there’s one more issue: Remember Slinker and Stinker’s conflict over killing Gwendil? You can’t persuade Stinker to kill him if you’ve killed too many other people, because you can’t convince him that anyone in the world is better off for your presence in it. Gwendil then becomes functionally unkillable because that argument cannot be won. 
Therefore, unless there’s something I overlooked, the maximum amount of named-character-death in LOTR: Gollum is: 8 out of 11 of the possible victims. If you’re aiming for a maximum-death-count game, you’re going to have to save at least one person out of Sefut, Cruel Orc and Mine Foreman, you’re going to leave either Laleth or the Beastmaster alive, and you’ll probably fail to kill Gwendil. 

ORCS STRANGLED: 17 
- Tutorial Orc
- Snarra
- That dude who was dissecting spiders
- Guy in hallway that we got essentially for free by winning an argument
- Random dude in the mountains 
- Four in the first Mirkwood stealth segment
- Five in the second Mirkwood stealth segment
- The guy who was gonna kill Gwendil
I'm missing two and I don't remember where they were and I'm not reading the whole LP over again for that. 
If you wanted to go through the game killing as few orcs as possible, your minimum kill count would be: 2. Tutorial Orc and Snarra have to be killed for you to progress. (To stick to that, you would have to let Neldis and Gwendil both die. If you save them both your minimum kill count goes up to 4.)

That's all I had to say; time for credits.

Gollum performed by: Wayne Forester (English Voice and Face Capture), Waltraud Staudach (Motion Capture Performance), Maik Lohse (German Voice)


Gollum Production Team
Producing and Management
Executive Producer: Carston Fichtelmann
Producer: Harald Riegler, Daniel Bernard, Kai Fiebig
Project Manager: Saide Haberstroh, Alexander Hendler
Junior Project Manager: Khira Niemeier



Art
Art Lead: Mathias Fischer
3D Artist: Antonio Bifulco, Diana Varro, Sofia Martins, Fabian Golz, Katarzyna Przybysz, Bleick Bleicken, Tharik Mohammed Ehaya, Lim Eric Harianto, Julian Daly, Miguel Fonseca, Kiri Reeve, Valeria Franz, Noelia Skabar, Maiken Lubkoll, Christian Bittkau, Denice Wagner, Wisam Odish, Leonard Janke, Torsten Manig
3D Art Working Student: Jasper Scheck
VFX/Technical Art Lead: Johannes Popp
VFX/Technical Artist: Martin Pitzing
Animation and Cinematics
Lead Tech Animator: Gregor Jahn
Lead Cutscene Animator: Maxim Koch
Animator: Ayelet Imber, Denise Emerson, Matthew Smart, Marta Stawrowska, Tobias Ferlings, Franziska Marochow, Atheesh Sankaran, Soran Hesse, Paul Schwarz, Valeria Franz
Cinematic Scripter: Charles Da Cunha Marcolim Junior
Opening movie & Credits illustrations: Rino Pelli, Olga Andriyenko
2D Artist: Valeria Franz
Additional Cinematic Designer Dialogue Design: Alexander Junghans
Game & Level Design
Game & Level Design Lead: Martin Wilkes, Sebastian Schmidt
Game & Level Designer: Joel Griebel, Maximilian Santa, Alexander v. Anhalt, Nika Dvoravić, Florian Pett, Christoph Carstensen, Irina Keller, Saide Haberstroh, Miguel Campillos
Programming
Lead Programmer: Maic Hanse, Ann-Kathrin Drews
Programmer: Michael Matzen, Ramón Janousch, Felix Emmerich, Jakub Panowicz, Wojchiech Figat, Ali Abdat, Toni Vaquer, Maciej Grygo, Konrad Krajewski, Nick Prühs, Max Stegen, Simon Nguyen
Working Student Programming: Bobby Chill
Scripting
Lead Scripter: Alexsandr Chekhov
Scripter: Lukas Eickhoff, Lars Martin Dalen, Paul Groβkopf, Ali Abdat, Moritz Peter




Based on the writing of J. R. R. Tolkien

Writing
Lead Writer, Dialogue Design: Tilman Schanen
Writer: Damiri Knapheide, Benjamin Kuhn, Jeffery Thompson Jr. 
Based on an idea by Jan Theysen and Julian Strzoda. 

Quality Assurance
QA Coordination: Saide Haberstroh
Lead QA: Luca Spiteri Monsigneur, Jacek Wesołowski
Production QA: Isa Tekelioglu, Adrain Erdtmann, Jacob Lüdke, Khira Niemeier, Saide Haberstroh
Working Student Production QA: Julain Mundt
Additional QA: Vincent Hoffman, Gunnar Götzfried, Ayumi Wegner

Nacon
Head of Publishing: Benoît Clerc
Software Assistant: Cassandra Bertho
Production Team
Production Manager: Jérôme Antona
Head of Editorial Game Design Game Producer: Didier Quentin
QA Manager: Olivier Garin, Pawel Goleniewski
Lead QA: Xavier Sanson
QA Analysts: Laureline Paul-Constant, Sandra Fazio
Compliance QA Lead: Olivier Garin
Editorial Assistant Trainee: Lucas Bottacci, Thomas Monnerie

Release & Certification Operations Team
Head of Release & Certification Operations: Clément Taisne
Release Manager: Edouard Lavenue
Release Manager Assistant: Florent Louis
Certification Assistant: Margot Chemin, Esterban De La Oliva

Marketing Team
Head of Marketing: David Talmat
Software Product Manager: Andres Ramirez
Lead Graphic Designer: Thomas Lelong
Graphic Designers: Aline Callebert, Steffi Girinon
Head of Video Department: Fabrice Bermudez
Motion Designers: Benjamin Corbel, Chloé Laurent
Lead Community Manager: Cryss Leonhart
Community Managers: Benjamin "Lugia" Vogt
PR Manager: Marjorie Roy
Head of Sales & e-commerce: Sébastien Pellicano
Digital Sales Manager: Grégoire Charlier
Digital Distribution Account Manager: Claire Gelin
Game Data Analyst: Régis Fontenay, Elise Jammes
Sales Data Analyst: Nathan Lejet
Data Engineer: Guillaume Paris
Data Engineer Assistant: Antoine Lecomte
CRM Project Manager: Isis Ansart
Web Project Manager: Nicolas Ameloot
Web Technical Lead: Marc-Antoine Meurisse
Web Developer: Mallaury Alaer



Daedalic Entertainment
CEO & Founder: Carsten Fichtelmann
COO: Stephan Harms
Publishing
Executive Producer: Carsten Fichtelmann
Publishing & Business Development Director: Jonas Hüsges
Product Manager: Maximilian Bernardi
Community Strategist: Daniel Fahrtmann
Influencer Relations Manager: Daniel Egger, Katherine Karr

(We now live in a world where companies need 'Influencer Relations Managers')
Senior Producer: Kai Fiebig
Producer: Nils Brodersen
Junior Producer: Kristin von der Wense

Media Designer: Madlen Herrmann
Sales
Sales Manager: Alexandra Dominich
International Sales Manager: Justus Jeromin, Tim Lehmann
Digital Sales Manager: Jesus Coronado 
Product & Submission Manager: Sven Elmuth
Quality Assurance
Head of QA: Vincent Hoffman
Deputy Head of QA: Gunnar Götzfried
QA Tester: Adrian Erdtmann, Christian Klingauf, Jacob Lüdtke, Ayumi Wegner, Joschka Zlesemer, Adam Harvey, Theres Otto
DevOps & Mastering
Head of Production: Eduard Wolf
Console Porting: Daniel Kehr, Felix Jungmann
Localization 
Localization Director: Maria Lesk
Localization Manager: Benjamin Kuhn
Customer Support
Lead Support Manager: Daniel Fahrtmann
Support Manager: Pat Schmitt
IT Administration
System Administrator: Filipe Alves
IT Working Student: Awais Sattar
Human Resources
Head of Finance and HR: Marvin Ditter
Human Resources: Kai Fiebig
Accounting: Jessive Paulat, Isidora Radu

Lost the Game Studios
CEO: Gregor Jahn
CTO: Maic Hanse
Senior Artist: Leonard Janke
Game Designer: Miguel Campillos
Master of Coin: Damiri Knapheide
Sound Designer: Tobias Tlucykat
Game Developer: Moritz Peter
His Furiness: Kami 

Toneworx GmbH

Voice Talents (German)
Gollum/Smeagol [sic]: Maik Lohse
Gandalf: Wolfgang Häntsch
Mell: Jannika Jira
Sauron: Andre Beyer
Kerzenmann [Candle Man]: Gerhart Hinze

Thranduil: Christian Jungwirth
Dünner Man [Frail Man]: Erik Schäffer
Grausamer Ork [Cruel Orc]: Frank Winkels
Laleth: Lo Rivera
Lammon: Jan Gerrit Brüggemann
Grashneg: Joshy Peters
Saurons Mund [Mouth of Sauron]: Jürgen Holdorf
Ileth: Manuela Eifrig
Zanah: Anni Sultany
Neldis: Deborah Mock
Gwendil: Nilz Bessel
Schagrat: Kai Henrik Möller
Orks und Elben: Andre Beyer, Carsten Krabbe, Daniel Schütter, Erik Schäffer, Eva Michaelis, Gunnar Bergmann, Jürgen Holdorf,  Kai Henrik Möller, Manuela Eifrig, Nilz Bessel, Samina König, Stefan Weiβenburger, Tim Grobe, Wolfgang Riehm
Projektmanagement: Waldemar Husser
Projektmanagement Assistenz: Aiko Dreier 
Toningenieur Aufnahme, Toningenieur Editing: Kai Schmitz
Toningenieur Editing: Phillipp Hofmann
Audiokrakt
Audio Vision: André Molkenthin, Philipp Berger Tolkun, Philippe Spankus
Project Management: André Molkenthin
Technical Sound Design: André Molkenthin, Philipp Berger Tolkun, Philippe Spankus
Sound Design: André Molkenthin, Michael Gorjacev, Philipp Berger Tolkun, Philippe Spankus
Additional Technical Sound Design: Daniel Meuser, Jonas Walz, Marit Schmitt
Additional Sound Design: Daniel Meuser, Felix Diekhake, Jonas Walz, Katharina Bär, Marit Schmitt, Patrice Börding, Severin Schwarz




Outsource Media Ltd (omUK)
Voice Talents (English)

Gollum/Sméagol: Wayne Forester
Gandalf: Andres Williams
Mell: Jessica Ellerby
Candle Man: Dickon Tyrrell
Sauron: Greg Jones
Thranduil: Tim Bentinck
Ileth: Domenica Warburton
Zanah: Shala Nyx
Frail Man (and Beastmaster): Alex Jordan
Grashneg: Dan Mersh
Laleth: Natalie Winter
Lammon: Joseph Capp
Mouth of Sauron: Rich Keeble
Cruel Orc: Andrew James Spooner
Gwendil: Neil Roberts
Neldis: Hazel Ellerby 
Orcs: Greg Jones, Rich Keeble, Joseph Capp, Tony Longworth, Rob Rackstraw, Dean Williamson, Dario Coates, Thomas Nelstrop, Neil Roberts, Joshua Wichard, Andrew James Spooner, Alex Jordan
Elves: Natalie Beran, Joshua Wichard, Alex Jordan, Shala Nyx, Dario Coates, Thomas Nelstrop, Rosalind Lailey
Voice Director: Mark Estdale
Dialogue Editing: Luke Elliott, Matthew Panayiotopoulos, Luke French, Hayley Allen
Voice Recording: Jerome Watson, Roni Yosko, Joshua Hayward, Zack Agama
Casting Director: Natalie Beran
Casting Assistant: Roni Yosko, Jerome Watson, Zack Agama

Broome Stella Music Collective
Executive Music Producer: Milan Meyer Kaya
Music Producer: Andi Meid
Composer: Jun Broome
Strings & Orchestration: Peter Imig
Flutes & Clarinets: Edgar Herzog
Cello: Friedrich Paravicini
Percussion: Stephan Krause, Eldtonal Percussion
Vocals: Geka Winkler
Mixing and Recording: Milan Meyer Kara, Andi Meld, Peter Imig
@ High Air East Studios, www.broomestella.com / hi@broomestella.com

Streamline Media Group

Production 
Level Artist: Akash Dambal, Davin Gilbert Saputra, Desmond Qua Wu Tong, Phan Thanh Toan, Thivaakar Sanmuganathan
Senior 3D Artist: Alvlin Shum
3D Environment Artist: Lim Jian Seng, Low Chua Yuen
Technical Artist: Omid Ghajar
Animator: Lee Wing Tek, Ng Mun Hoe
Senior Gameplay Animator: Rainer Tam
Senior Concept Artist: Dan Liimatta, Bernard Chan, Kelly Tan Li Sian
Lead Environment Artist: Chik Wai Luo
Lead Rigger: Arun Kurup
Lead Animator: Ching Jo-Shua
General Manager: Richard Cheah 
Head of Production: Sabine Ong Xin Yi
Senior Project Manager: Sanaz Edris, Alex Heng Cheng Khoon
Project Manager: Lee Han Cheon
Art Director: Nur Iman 
Company Leadership & Support Office
Chief Executive Officer: Alexander L. Fernandez
Chief Finance Officer: Bo Kjægaard Jensen
Head of Legal: Anais Jansen-Fernandez
Senior Legal Associate: Martyna de Jaham
Head of IT: Aaron Caplowe
IT Project Manager: Ian Tan
Senior IT Technician: Logeiswaran Krishna
IT Technician: Sevaraj Loganathan
Director of Marketing and Business Development: Julia Abarca
Head of Marketing: Layla Amir
Sales Manager (Europe): Rai Sewgobind
Head of HR: Lalitha Krishnan



Playsense
Director: Viktor Shakun
Producer: Aleksandr Slyusarev
Account Director: Anna Pronina
UE Artist: Akaki Khurtsidze, Anton Lumo, Anton Malseyenka, Dzianis Zubovich, Sergey Kovalenko, Vladislav Zagitov
Animator: Pavel Kotlyar, Serhii Petrusenko
Sound Designer: Pavel Rapinchuk

Legends
Producer: Igor Shkolniy
Environment Artist: Dmytro Radushinskyi, Artem Linz, Igor Bondarchuk, Dmyto Glukhov
Animator: Vitalii Bartashevskyi, Mykola Kharechko, Marta Bobryk, Mariana Holyak, Mariana Kliuchkovska, Oksana Alexandrova, Volodymyr Tsivinsky, Tetlana Puhachevska, Larysa Vdovchenko, Olha Parchuk

cView Studios Ltd
Scripter Technical Artist: Shashank Dhongde
Director: Erik Simon, Patrick Streppel
Studio Art Director: Joanna Simon
Lead Character Artist: Vijay Singh Kushwaha, Gaurav Joshi
Project Manager: R. William A. Schmidt
Senior Character Artist/Grooming Artist: Susheel Kumar
Senior Character Artist: Lokendra Singh Shekhawat, Hitanshu Tripathy, Benny Francis, Sachin S. Thottakath, Sandeep Saini
Character Artist: Sabine Imburska-Kuzniar
Junior Character Artist: Adam Skowronski, Sapna Chauhan
Grooming Artist: Sathish Koththolla
Weapon Artist: Shashank Sharma
Prop Artist: Abhishek Pareek, Ashish Sharma
Environment Artist: Abhas Dhulekar, Abhishek Sharma, Gaurav Dutt, Gagan Wason, Samar Sonone, Satyam Khare
Concept Artist: Alessandra Lizzit

Keyvis Digital Imagery
Lead Motion Capture Talents
as Gollum, Zanah & Mouth of Sauron: Waltraud Staudach
as Mell, Ileth & Zanah: Milina Pippilotta Staudach
as Gandalf, Gwendil, Lestor & Grashneg: Peter Windhofer
Motion Capture Talent Casting: Waltraud Staudach
Supporting Motion Capture Talents: Emanuel Amley, Stefan Kubicek, Joan Amler, Victoria Amler
Motion Capture Operators: Emanuel Amler, Stefan Kubicek
Motion Capture Data Cleanup: Emanuel Amler, Stefan Kubicek
Creature Animators: Emanuel Amler, Stefan Kubicek, Nicole Cespedez
Creature Riggers: Emanuel Amler, Stefan Kubicek
Cutscene Assembly & Game Integration: Stefan Kubicek
Cutscene Editorial Polishing: Stefan Kubicek
Additional Character Rigging: Stefan Kubicek
Layout Artists: Ersin Alkan, Nicole Cespadez

Freelance Motion Capture Actors
Gameplay Mocap: Julian Gebhard, Gesa Penthin, Michael Clauder

NVIDIA
Engineering: Ana Mihut, Richard Cowgill
Project Management: George Scotto, Phil Scott
Producers: Dean Bent, Kelsey Blanton
QA: Nvidia Performance Lab



MATABOO
Company Hegemon: Slawomir 'Malfunction' Bubel
Code Shaman: Cyryl Matuszewski
Project Rituatlist: Dorota Cybruch
Elder Code Sorcerer: Jaroslaw Socha, Marian Jarmoszko, Radoslaw 'Larry' Grabinski, Bartlomiej Kordek
Bug Hunter: Michal Kalata 
Elder IT/DevOps sentinel: Tomasz Dziedzic
IT/DevOps Sentinel: Tomasz Szachnowski, Bartek Symko



Zeppelin Studio
Programming: Alexander Rieder, Andreas Mursch-Radigruber, Johannes Scharl, Michael Benda, Michael Egger, Philipp Gonog, Stefan Krismann
QA: Gerald Reitschmied

Localization
Dialogue Consultant: Don Daglow
English Proofreading: Paul Franzen
German & Sindarin Localization: Helmut W. Pesch
LQA German Localization Proofreading & Editing: Jane Schröder
French Localization: Words of Magic
Spanish Localization: Ramón Méndez
Italian Localization: Carlo De Rensis, Juny Gentile
LQA Italian Localization: Stefano Rossitto
Russian Localization: Polina Zam, Uliana Erofeeva, Ilya Prokopiev

Riotloc
Project Management: Anna Kizeleva, Vladimir Konoplitsky, Natalie Nesterova
Polish Localization Editing and Proofreading: Krzysztof Karabin
Polish Localization: Jakub Radzimiński, Ewa Zielińska, Andrzej Wróblewski
LQA Polish Localization: Andrzej Wróblewski
Brazilian Portugese Localization Editing and Proofreading: Janilson Torres Junior
Brazilian Portugese Localization: Amanda do Prado, Juliana Moraes, Murilo Martins
LQA Brazilian Portugese Localization: Calo Tessarolo Uliana
Korean Localization: Hyang Jung, Sangchul Sung, Yooshin Yang

AiBell Game Localization
Project Management: Muhammet Topcu
Turkish Localization: Turkish Localization: Anil Can Çetinkaya

WhisperGames

Project Manager: Li Xianzhe
Japanese Localization: Tobineta
LQA Japanese Localization: Chenzizi
Simplified Chinese Localization: Li Ya
LQA Simplified Chinese Localization: Lian Xiaoting
Traditional Chinese Localization: Wu Tingyi
LQA Traditional Chinese Localization: Liang Xiaoting

Globalstep QA
QA Manager: Andre Nantel
QA Project Manager: Skye Miller
FQA Lead: Nicolas Iussier
FQA Tester: Joelle Bituin, Sorcha Leigh

Testronic
QA Project Manager: Przemysław Dadun
Associate QA Lead: Sławomlr Zarzeckl
Senior QA Technician: Adrian Molskl
QA Technicians: Aleksander Zdunek, Daniel Castro Torres, Daniel Karabiński, Dawid Breński, Eshan Dongare, Gabrlela Skrok, Jagoda Zalejska, Jarosław Sikorski, Kacper Sudujko, Kamll Kacprzak, Kamll Kęder, Konrad Ziółkiewicz, Maciej Jurga, Mariia-Oleksandra Matsokha, Matylda Galas, Mohamed Errais, Paula Wcisło, Przemysław Frączkowski, Radosław Kamiński, Soner Uzan, Tomasz Dunal, Weronlka Kominek, Wiktoria Niewiedziała

HUWIZ QA/UX
QA/UX: Alexis Delarosbil, Carolljo Maher, Charles-Vincent Trudel, Dylan Smith, Emeric Michaud, Geoffrey Gervals-Tremblay, Gulllaume Lanéel, Isabelle Savard-Filteau, Jason Smith, Karine Lapointe, Kevin Proulx, Kim Forget, Louis Saint-Denis, Luc Le Gourvellec, Marie-Soleil Darveau, Martin Gagnon, Mathieu Bolvin-Simard, Mathis Hains, Maude Touchete Legault, Maxime Calvé, Mélodle Larocque, Nicolas Labrle, Nicolas Lefebvre, Olivier Hallé Malette, Olivier Morin, Olivier Saumure, Patrick Joly, Pierre-Marc Gauthier, Rémi Laliberté Denis, Samuel Audet, Sarah-Ève Constantin-Lortle, Sebastien Pruneau. Véronlque Chartier, Wlliam Duperré

Special Thanks to
Middle-earth Enterprises
Fredrica Drotos, Sam Benson, Joe Mandragona, Rebecca Hanson

Special thanks to
All of our family, friends and pets, and to everyone who supported us during this production!

A big Thank You to
all our Ukrainean[sic] partners who kept working relentlessly even during times of war!

Special thanks to
Poki




RIP, you magnificent little gremlin.
Thanks for reading, everyone who made it to the end! I'm gonna celebrate by deleting several gigabytes of gameplay footage from my computer and going outside. 

 Table of Contents | Previous | There is no more this is the last one I am free

Date: 2023-10-21 04:47 pm (UTC)
From: (Anonymous)
Hi! I read through this whole thing and absolutely loved it! Thank you so much for putting this together, it was an extremely fun read and I didn't have to do any platforming personally, which is always a plus for me. Excellent work, I'm sold on the game (if not playing it myself).

Date: 2023-10-21 04:48 pm (UTC)
From: (Anonymous)
Thanks for taking us on this journey! Your LP shows both the good and the bad sides of the game, and it's so refreshing to see someone noticing both. I think people of the Internet tend to be too cricitcal, and the world could use less snide commentaries and more appreciation for small wonders. Sometimes small wonders include an ancient murderer.
I really felt during this LP that you appreciate the main character, and - again - it's very pleasant to share that feeling of appreciation. Also your humour is superb, and your Tumblr drawings related to the LP are adorable.

Date: 2023-10-27 12:25 am (UTC)
greatwhitespider: (Default)
From: [personal profile] greatwhitespider
Thanks for putting this out! I wouldn't have thought twice about this game. What an odd, partial thing it is, and it's a real shame how much of the backlash is about not using PJ visual designs (bottlenecked adaptations...!) and not being a power fantasy, and how the reception means it's not likely that more games will be made with those elements any time soon. I like to imagine it as a walking sim that involves some climbing, trading the effort put into some of those awkward mechanics for effort into... something else.

Profile

ach_sss_no: me but as an owl (Default)
ach_sss_no

September 2025

S M T W T F S
 1234 56
78910111213
14151617181920
21222324252627
282930    

Page Summary

Style Credit

Expand Cut Tags

No cut tags
Page generated Apr. 8th, 2026 04:56 pm
Powered by Dreamwidth Studios